What makes this package stand out.
Every character starts the day in their own place: a flat, a house or a villa, each with its own scenes. Out of bed, at the bar, on the sofa, and for cops with their gear. A different scene every time.
Before arriving, the character may be seen somewhere else first: a bar, a street fight, an arrest, a moment with their partner. Then the screen goes black and they wake up where they chose. Hold a key to skip.
Players describe their character in the spawn menu: calm, disciplined, gangsta, mafia. The scenes follow the choice, and law enforcement can't pick the criminal ones.
Police and other jobs get their own scenes at home and on the street. Characters with a partner get theirs. Any job or persona can have its own scene group.
Bigger places are bought right in the spawn menu, each house is its own interior.
Apartment start for new players. Characters that own nothing get a dedicated apartments screen and rent their first place from your housing script. Same convar as um-spawn.
Owned apartments and houses show up as spawn points. qbx_properties, qb-apartments, qbx_apartments, qb-houses, qs-housing, ps-housing, bcs_housing, nolag_properties, snipe-motel.
A bird's-eye title over the spawn point with the street, the time and the weather, then a wake-up animation on the ground. Weather and time can be forced for the intro and handed back to your weather sync.
Built with Vite, Svelte 5 and Tailwind CSS. Hand-drawn UI touches, keyboard and mouse throughout, English and Turkish included.
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